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Showing posts with label farmville 2 kitchen. Show all posts
Showing posts with label farmville 2 kitchen. Show all posts



As soon as you reach Level 5 in FarmVille 2, you'll be given the opportunity to start turning your crops into finished foods, like scones, cakes and drinks. This gives you yet another option for your crops, aside from selling them for straight profit or turning them into Animal Feed. There are currently a whopping nine pages of crafting recipes inside this kitchen, but many of the recipes are level-locked, encouraging continued play to unlock them. We're here with a look at these recipes, which come in the form of equations, so let's get started.


Flour
2 Wheat + 2 Wheat
Sells for: 90 coins


Batter
  • 1 Flour + 3 Eggs
  • Sells for: 290 coins

Apple Scone
  • 6 Apples + 1 Batter
  • Sells for: 640 coins

Lemon Water
  • 2 Lemons + 1 Water
  • Sells for: 150 coins

Lemonade
  • 1 Lemon Water + 4 Lemons
  • Sells for: 350 coins

Strawberry Lemonade
  • 5 Strawberries + 1 Lemonade
  • Sells for: 630 coins

Tomato Paste
  • 4 Tomatoes + 4 Tomatoes
  • Sells for: 120 coins

Broth
  • 3 Water + 6 Onions
  • Sells for: 420 coins

Tomato Soup
  • 1 Tomato Paste + 1 Broth
  • Sells for: 700 coins

As you can see, each set of crafting recipes works as a trio, offering you some complex crafting projects as you'll need to create the ingredients that are then used in another recipe. These recipes become more valuable as you go along, however, so there's definitely some incentive to taking the time to crate them. Don't forget about the possibility that in-game quests could also ask you to craft these objects as well.

This is by no means a complete list of all of the crafting recipes available, but this guide will continue to grow in the future as we unlock more recipes to craft and sell. Stay tuned!

What do you think of FarmVille 2's almost immediate focus on crafting? Would you rather stick to just planting and harvesting crops for coins, or do you appreciate more complexity with how you can use your crops after they've been harvested? Sound off in the comments!

date Saturday, 16 February 2013





Welcome to the Unofficial SuperCheats Gameplay Guide and Walkthrough for the Zynga/Facebook Social Game Farmville, a game that takes farming simulation to new levels of entertainment.  This is Version 2.0 of our Farmville Guide, and the major version number increase indicates that new content as well as updated content is present.  To get the most efficient and productive use from this guide we recommend that you take the time to patiently read through the entire guide, from beginning to end, making notes on the sections that best apply to your play style.

You may find it very helpful to print out the various tables and reference sections that we have created in order to refer back to them, as needed, and put them in a format and upon a medium that both encourages underlining and making your own notes -- that was the intention when we created each of those reference points.

Farmville is arguably still the most popular and complex game on Facebook today, although in recent months it has been joined by other games that rival it in complexity and entertainment potential, most notably The Sims Social, and some new Zynga titles including Hidden Chronicles, YoVille, and the increasingly popular CityVille.

G'day G'day!  Welcome to Farmville!


This guide to Farmville provides gamers of every skill level with useful information, tips, strategies, and hints, serving as one of the most effective road maps for attaining the highest levels of enjoyment, entertainment, and progress in the game without spending real-world money in the process -- in fact it is fair to say that the underlying motivation for the creation -- and the updating -- of this guide was primarily to assist gamers in finding different ways to maximize their enjoyment of the game and its fascinating world without it costing them money to do so.

The objective from the start in writing this guide was to chart out a course that packs in all of the fun of playing the game while at the same time removing the burden of having to spend real-world money getting there, which is a much more complex challenge than you may think.  Obviously a willingness to spend money -- and the ability to do so -- is one of the surest methods by which a gamer can save time and cut corners, but having said that it is our belief that avoiding that approach not only leads to a much more satisfying gaming experience, but also tends to promote a higher value for most players in their accomplishments in the game!

According to the most recent statistics, on an average day between 50 and 80 million people spend at least some of their online time tending to a farm in the Facebook game Farmville -- an increase of around 30-million over the statistics when the first version of this guide was written.  As a web-based Flash game Farmville features about what you would expect from a game that loosely simulates farming, though the addition of new buildings, quests, missions, and crops/animals as well as four all-new farms has increased the fun potential of the game as well as added diversity to its farming environments.

If you are interested in statistical data you may find it fascinating to learn that for average players, eight out of every ten gamers will regularly spend real-world money purchasing virtual currency and coin in the game, with a weekly amount that still hovers around $20 -- and if you do the math that averages out to well over the $800 a year that Zynga suggests is average...   Another statistic you may find startling is that it takes the average player just over one year to reach Level 50 in the game, and seven months to reach the "Plantation" Level of Farm size.

About seven out of every ten players collects one or more types of animal in the game as a hobby, with the most popular being event-specific and Limited Edition cows, while just over half of the gamers who consider themselves to be regular Farmville Players today actually began playing the game within the past year.

One of the secrets to the incredible success that Farmville has enjoyed since it was launched on 19 June 2009 is the measure of instant gratification the game offers, while its social-gaming elements makes up the number one reason given by regular players for the attraction that they feel for it.  Statistically the average gamer ends up playing the game because one of their friends invited them to -- the same reasons given in mid-2010 when a survey was conducted online via Facebook to learn what it was about Farmville that struck so solid a chord for most gamers.   The fact that Farmville is widely considered by the gamers who play it to be a near-perfect fit for the social networking platform that is Facebook is a significant factor in its continued success, but in the end it is the fun that is to be had within the game more than any other factor that gamers say motivates them to build, craft, and otherwise enjoy the game.

-- Collectible Content --

While the special buildings, event-based and theme items, and the many holiday items that can only be acquired by playing the game daily serve as the foundation for much of the collection behavior experienced by most gamers in Farmiville, the most popular single item or theme for collecting turns out to be the often cute and sometimes spooky Garden Gnomes that appear in almost every special event, holiday event, or new location in the game.

In addition to the Gnomes -- of which at last count there exists more than 165 unique and distinct examples -- for bovine collectors there are over 140 unique types of Cow, special types of Bulls, and over seven species of horned cow-like animals to be collected, among horses there are over 200 different unique collectible horses, and this does not factor in the additional dozens of unique "Mini Horse" species, nearly 100 "Mini-Horse" types, the 20 types of Stallions, or the incredible number of "Fantasy" horses, which include a wide variety of types based upon the Unicorn and Pegasus arch-type, and combinations that mix the two with horned and winged beasties!

If that fascinates and stimulates your urge to begin collecting, you may also want to bear in mind that the numbers above only cover the adult variates -- most of which, like cows, does not factor in the matching variates of baby versions obtained by breeding the different types using the special buildings set aside for that purpose in the game!

-- Keeping up with the Jones' --

Competition plays a major role in the game, with friends competing to make their farm better than their neighbors, to have the best collection of a particular animal, or Gnomes, or even flower collection, and then there is the added challenge of Crop Mastery that provides special, very attractive signs that each Farmer can place on their farm to illustrate their success in mastering each, and do not even get us started on the different trees, or the special types of plants within the crop structure.  Add in the various crafting elements that facilitate your indulging in the long and satisfying path towards becoming a master Baker, Vintner, or even operating your own Health Spa at which you craft many of the special treatments that are offered to your guests, and you should begin to sense the complexity of the gaming challenges that await you!

Recent additions to the game include the crafting system, special bonus-adding tree orchards, and expanded buildings that not only add to the different aspects of game play but also add entirely new paths of game play to the game, permitting gamers to diversify their play in order to stand out in a particular area in contrast to their mates.

-- A Constantly Evolving World --

That sums up the technical details that contribute to the success of Farmville on Facebook, and it also nicely illustrates why this Guide and Walkthrough are necessary for most players.  It has been pointed out that even if a gamer wanted to, it is nearly impossible for any one gamer to master all of the different types of game play in this game -- a situation that is common in the MMO and Action-Adventure genres, but rare indeed in the world of social gaming!

In simple terms, at least part of the reason that this game is so successful is that it is fun. If the statistics are correct, about half of the gamers who visit our site either play Farmville, or have played it in the past, and the rest are likely to try it at some point in the future, and how cool is that?!

Despite a clear system of play that is outlined in the game there are still many aspects that elude even the most expert of players, making the journey from new player to expert a long and often frustrating one, and neatly explains why the creation of this updated guide ended up requiring a team of players in order to manage it!  Fortunately you have decided to avail yourself of this guide -- which allows you to benefit from our collective experiences and learn from our mistakes and our triumphs...  This guide eventually teaches you all of the things that you need to know to go from newbie scratch-farmer to natural-pro very quickly -- and with its aid you will turn your farm from a generic agribusiness into a showfarm that is the envy of all of your mates!

The SuperCheats Unofficial Guide to Farmville Version 2.0  provides a solid reference manual for every aspect of play, includes tips, hints, and tricks that are used by players who rank in the top 1% in the game, and provides you with just the edge you need to master this and to excel while making it look effortless and easy!   Bookmarking the guide is your obvious first step -- though printing out your own personal copy AND grabbing the mobile version for your smartphone is also a good first few steps in the process -- especially when you consider that the reference sections which include the crop and tree tables, mastery information, and the tick-lists in the Appendixes are nearly indispensable to you as you start out and as you progress!

-- HELP A GAMER --

As we wrap up this Introduction we want to remind you that if you have questions about the game --  chances are very good that this guide already answers them -- so you will want to take the time to read through it FIRST.  We suggest that you sit down at your computer with your beverage of choice and a nice snack, and spend a few hours reading this guide from start to finish.  If after that you end up with a question that is still not covered by the guide, you should then access the celebrated "Help a Gamer" mechanism and feature that SuperCheats is growing more well-known for since it was established as a primary feature on the site.

It may help you to understand that in addition to researching, playing, and writing these guides, the games journos, previewers, reviewers, guide writers, and Staff Writers as well as the editors from both SuperCheats AND our sister publication, Gaming Update (www.GamingUpdate.com) also regularly participate in the Help A Gamer system -- so asking your question there is the BEST way to get a fast and reliable answer!

Thanks to this now well-established and reliable Q&A system for games and gaming on SuperCheats, the author no longer accepts questions about the games covered in the guides via email, but only through the Help A Gamer system.  If your question does not qualify as a game-related question, or you feel that it is better served by asking it privately, via email, you can still do that, but if the author disagrees or feels that your question should have been submitted through the Help A Gamer system, they may very will bin the email unanswered, so bear that in mind won't you?

-- An Expert Education in Farmville --

By the time that you come out at the other end of this guide you will have acquired a level of knowledge and familiarity with Farmville that, when combined with your experiences in actually playing the game, will have turned you into something of an expert in Farmville in your own right -- that being the case, and in consideration of the many tricks for maximizing fun, profit, and advancement that you may find on your own, we hope that you will consider making use of that knowledge and experience by registering an account on the site and participating yourself in the Help A Gamer system as well as the more social-aspect of gaming via our chat boards, and matchmaking for gamers!

The Unofficial SuperCheats Farmville Guide and Walkthrough Version 2.0 Team wishes you good luck and good fortune in your gaming and your life -- and wants to remind you that despite the science and the techniques, this is still just a game -- and it is a game that you are meant to enjoy and find entertainment in.  So make sure you are having fun!

date



General Access for Enchanted Glen is now live! We're reposting the Onboarding Guide for those of you who are visiting this new expansion for the first time. Have fun, and share your feedback in the comments!

Enchantedglen_modelfarm




Traveling to Enchanted Glen

As the new expansion rolls out to more and more farmers, some players will receive an early access offer and will see this message appear when entering FarmVille:
EG_earlyaccess


Clicking the green Buy & Go! button will gain you early access to Enchanted Glen, new quests, and exclusive items! If you cancel this message and would still like to visit Enchanted Glen, You can find the Buy & Go option in the neighbor bar:




Traveling Tools

From the Neighbor Bar: You’ll find a picture of the FarmVille world next to your Plow tool in the tool menu.

Clicking on this globe will give you the option to travel to another farm. From here, you will be given the option to pause your current farm, or allow it to keep growing while you visit another farm. Simply check or uncheck the box above the Travel Now! button to turn pausing on or off.


Click the green Travel Now! button to travel to another farm. It may take a few moments to travel between farms, so hang tight!

From the Farm Location Bar: Clicking the world icon pictured will present a popup menu, allowing you to select which farm you’d like to visit.


From here, you will be given the option to pause your current farm, or allow it to keep growing while you visit another farm. Simply check or uncheck the box above the Travel Now! button to turn pausing on or off.

Click the green Travel Now! button to travel to another farm. It may take a few moments to travel between farms, so hang tight!

Traveling back to Enchanted Glen works the same way! Simply select Enchanted Glen from the Travel Tool or Farm Location Bar to journey back.



Get Enchanted with Fairy Points!



Like Haunted Hollow and Mistletoe Lane before it, Enchanted Glen boasts a new type of scoring system: Fairy Points! You can earn these points in a number of fun ways:

  • Improving your Home Mushroom and Rivermist Fortress
  • Purchasing Limited Edition items
  • Harvesting magical Crops
  • Completing Quests
  • Expanding your Enchanted Glen Farm
  • Freeing the Stone Trolls (more on this later!)





As with previous expansions, all players will start out as Level 1 in Enchanted Glen, regardless of your level on your Home Farm or other expansions.
Large Buildables in Enchanted Glen: Home Mushroom and Rivermist Fortress


Complete the Mushroom Home and Rivermist Fortress in Enchanted Glen to complete the look of your enchanted fairy farm! You can harvest them for bushels and other goodies, and each level you complete will award you some Fairy Points!




Home Mushroom


What you will need to complete the Home Mushroom:

  • Magic Maple (send a request directly to your friends)
  • Fairy Dust (send a request directly to your friends)
  • Rain Drops (post a request to your feed)




How to get your building materials:

  • Ask for More – Send requests for Parts to any friend once every four hours
  • Ask Friends – Post a feed on your Facebook page and have your friends click on it
  • Send Gifts – Send Parts to your Friends from the Free Gifts Page or in the Home Mushroom Menu
  • Buy Parts – Buy Parts directly from the Market or Home Mushroom Menu
  • Complete Now – Quickly complete each stage with Farm Cash
  • Don't forget to click on your friends' feeds!


Check out the requirements for each stage of this buildable below:

EG_mushroomchart1
EG_mushroomchart2
EG_Mushroomchart3
EG_mushroomchart4




Rivermist Fortress


What you will need to complete Rivermist Fortress:

  • Mithril Ore (send a request directly to your friends)
  • Warpstone (post a request to your feed)
  • Star Rock (send a request directly to your friends)





How to get your building materials:

  • Ask for More – Send requests for Parts to any friend once every four hours
  • Ask friends – Post a feed on your Facebook page and have your friends click on it
  • Send Gifts – Send Parts to your Friends from the Free Gifts Page or in the Rivermist Fortress Menu
  • Buy Parts – Buy Parts directly from the Market or Rivermist Fortress Menu
  • Complete Now – Quickly complete each stage with Farm Cash
  • Don't forget to click on your friends' feeds!


Check out the requirements for each stage of this buildable below:

EG_rivermistchart1
EG_rivermistchart2



Craft Edible Enchantments in the Fairy Kitchen!


Gather bushels of ingredients to make magical munchies in the Fairy Kitchen!




Conjure up Midsummer Tea or a Gossamer Pie fit for a fairy!


Build Magical Creatures in the Enchantment Shop


Create your own mystical beasts in the Enchantment Shop! You’ll find the incomplete version of this building on your Farm when you arrive in Enchanted Glen:




Clicking on the Enchantment Shop will give you these options:


  • Look Inside: Check your Progress and see which parts you need
  • Ask for Parts: Send a request directly to your friends for parts you need
  • Complete Now: Pay Farm Cash to quickly complete the Enchantment Shop
  • Move: Option to move your Shop
  • Sell: Option to sell your Shop for coins



There are 3 different types of parts you need to complete your Enchantment Shop, and you will need 10 of each. You can send requests directly to your friends and neighbors to ask for these parts, as well as give and receive them as Free Gifts:



When you have all the parts you need, you can complete the Enchantment Shop. It only has one building stage:



Once your Enchantment Shop is complete, it’s time to start making magical creatures! Collect Pixie Dust to unlock the mystery creatures. You can do this by:

  • Asking your friends for Pixie Dust
  • Purchasing Pixie Dust with Farm Cash
  • Clicking on your friends’ feeds when they are sharing Pixie Dust
  • Harvesting your Enchantment Shop for Pixie Dust


Increase the variety of creatures in your Enchantment Shop to increase the chances that you’ll harvest a rare type of Pixie Dust!


Unlock New Items and Fairy Points by Freeing the Stone Trolls!


When you arrive in Enchanted Glen, you’ll notice these upstanding fellows hanging around your fairy farmland:



These are Trolls. To get them to go away, you’ll need to collect Vials of Sunlight or Magic Mushrooms. Everyone knows Trolls hate sunlight. And mushrooms. Apply the Sunlight or Magic Mushrooms to the Trolls to free the fairy spirit within, leaving you with no more Troll and a new item for your Farm to boot!

date



The second chapter in Enchanted Glen is now live! Are you new to Enchanted Glen and playing this quest as your first quest in Enchanted Glen? Did you pay for early access last week and are playing your second EG quest? Either way, share your feedback on this quest with us in the comments!

EG_2_opener


ENCHANTED GLEN CH. 2 QUEST GUIDE
(7 Days, Repeatable)

Stage 1: A Dust Up
Requirements:
  • Get 6 Magic Dust (post to feed or skip for 20 FC)
  • Harvest 20 Dream Cotton (skip for 10 FC)
  • Harvest Home Mushroom 2 Times (skip for 20 FC)
Rewards:
  • 150 XP
  • Sun Kitten
  • 70 FP
  • 2 Magic Maple
  • 3000 Coins
EG_2_1
Share: Magic Maple
Stage 2: Research!
Requirements:
  • Get 8 Fairy Tales (post to feed or skip for 20 FC)
  • Harvest 20 Dark Dahlias (skip for 10 FC)
  • Harvest Sun Kitten (skip for 15 FC)
Rewards:
  • 200 XP
  • Spool and Thimble
  • 80 FP
  • 2 Rain Drops
  • 3500 Coins
EG_2_2
Share: Rain Drops
Stage 3: Make Some Noise!
Requirements:
  • Get 8 Loud Drums (post to feed or skip for 20 FC)
  • Harvest 30 Butterfly Roses (skip for 10 FC)
  • Make 2 Dream Cookies (skip for 15 FC)
Rewards:
  • 250 XP
  • Foxglove Sheep
  • 90 FP
  • 2 Fairy Dust
  • 4000 Coins
EG_2_3
Share: Fairy Dust

Stage 4: The Sweetest
Requirements:
  • Get 8 Potent Nectar (post to feed or skip for 20 FC)
  • Harvest 40 Elfin Tea (skip for 10 FC)
  • Harvest Foxglove Sheep
Rewards:
  • 300 XP
  • Yellow Rose Tree
  • 100 FP
  • 2 Magic Maple
  • 4500 Coins
EG_2_4
Share: Magic Maple

Stage 5: The Spice Fairies
Requirements: 
  • Get 9 Smelly Spices (post to feed or skip for 20 FC)
  • Harvest 50 Gossamer Ivy (skip for 10 FC)
  • Make 2 Rose Cakes (skip for 15 FC)
Rewards:
  • 350 XP
  • Mushroom Garden
  • 1100 FP
  • 2 Rain Drops
  • 5000 Coins
EG_2_5
Share: Rain Drops

Stage 6: Royal Poker
Requirements:
  • Get 10 Royal Pokers (post to feed or skip for 20 FC)
  • Harvest 60 Ambrosia Tulips (skip for 10 FC)
  • Make 2 Midsummer Tea (skip for 15 FC)
Rewards:
  • 400 XP
  • Lightning Horse
  • 120 FP
  • 2 Fairy Dust
  • 5500 Coins

EG_2_6

date



his is fvmanager beta, with craftshop. NOTE that it is and is staying in beta as there may not even be updates to this one either. I just wanted to show that the craft shop can be done not only with the bot but also by using fvmanager.
It will do the crafting building and well as show you in logs when crafting item will be finished. I have ONLY tested this making love potions and NOT using the other craft buildings while doing so. Also fixed in this version is the buying and placing of items or taking them out of storage and placing them. I tested the biggest items I could think of and it placed them even on my crowed farm.
I can not nor will I be held responsible for this causing items to disappear or it charging you farm cash. I have used it for some time and have had none of this happen. It will NOT even attempt to rush items anymore as that feature will no longer be available, ever, by Z*. We all now know why they disabled it cause of this new craft building and the items taking 12 hours or more to make one of them.
You can continue to use the original fvmanager for regular crafting if you do not want to use this one. BUT you can NOT use them both at same time as they use the same file names etc …. Also wanted to clear the air that fvmanager has NEVER charged anyone farm cash rushing crafts with coins. It used the same code that was posted and that was used using charles. If you tried to rush and the coin option is disabled by Z* then all you get is an error, can’t rush with coins. I seem to recall someone saying they where charged farm cash. If they where it is or was a farmville issue and they are the ones to blame for losing farm cash. There where other times and other things that caused people to lose farm cash. One time if you sold or used watering cans that you got as free gifts it charged you farm cash. Probably Z* does this sometimes to make back all the farm cash they lost from all the glitches.
There is also added a new tab for the craft shop to show you info in fvmanager.
http://www.mediafire.com/?7lyd1lpt31ggzce

date



Earn more money and to get more experience in FarmVille with FarmHelper
 – it’s easy and it’s free to download.
Hi everybody, i did new version of FarmHelper, please test it, and tell me result on the forum.
Now you can play on facebook.com and on farmville.com (to choose site look options)
Playing using www.farmville.com is more stable and much fatser :) )
28.12.2012 FarmHelper ver 4.52beta
By JerichoSteele
2013/01/10 v4.52/0.0.0.0
————————
1. Added support for the new farm ‘Enchanted Glen’.
2. Added option to the Options page called ‘Fuel up the Combine’ which will enable the use of a Combine Harvester if one is available and the corresponding options on the Harvester and Seeder plugin pages are checked.
3. Added option on the Harvester plugin page called ‘Use a combine harvester’ to allow the use of a combine harvester to harvest, plow and seed if the same option on the Seeder plugin is checked as well.
4. Added option on the Seeder plugin page called ‘Use a combine harvester’ to allow the use of a combine harvester to plow and seed.
* – Where a combine harvester is not required, the individual vehicles are used for their respective function.
DOWNLOAD FROM
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Mirror1
Mirror2
28.12.2012 FarmHelper ver 4.51beta
By JerichoSteele
2012/12/26 v4.50/0.1.4.3
————————
Bug fix – Friendly names that contain quotation marks were not displaying correctly or not displaying at all.
Plugin Changes:
Auto Open Store:
Bug fix – Zynga have changed the format of data stored containing the list of crafting items that a user’s neighbour has created
1. Reinstated and added options to store mastery signs into their corresponding billboards.
Market Report:
Bug fix – Display format of harvest time for crops that grow under an hour was in hour form.
Farm Info Over Load:
Bug fix – Display of items for animal crafting laboratory type buildings were not being displayed separately.
2012/12/10 v4.50/0.1.3.2
————————
Bug fix – Farmhand and Arborist options were referencing incorrect variable names causing use of Farmhands and Arborist not to happen.
Bug fix – Adjusted code to reduce amount of checking if icons exist for downloading.
1. Turned off automatic downloading of icons due to many icons not being available for download and slowing down the creation or display of various plugins and the farm info page.
2. Added three new options that can be found at the bottom of the Farm Info Settings plugin. ‘Show Images’ will allow display of icons not already downloaded. If the image can not be reached, the Internet Explorer missing image place holder is shown. ‘Check’ will allow the Bot to check if the icon exists first. If it doesn’t exist then an image of a basic seeder with a big red question mark is shown. ‘Store’ will turn automatic downloading of icons back on for local storage.
3. Added option for use of ‘Fertilise All’ consumables that will restrict use until just before harvesting of crops.
2012/12/02 v4.50/0.0.1.1
————————
Added alternative rules for harvesting developed by Brogan.
2012/12/01 v4.50/0.0.0.1
————————
Bug fix – Default setting of harvester with crops neither inclusive or exclusive would cause the harvester not to harvest any crops. (Big thanks to xpdite, Brogan and drdoowopp for their help)
Plugin Changes:
Auto Open Store:
Storage of turkeys to the Turkey Roost has been temporarily removed because the latest turkeys are not supported by the Turkey Roost.
Storage of Animal Mastery Signs to the Animal Mastery Board has been temporarily removed because some Tree Mastery Signs can be confused as Animal Mastery Signs.
DOWNLOAD FROM
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Mirror
19.11.2012 FarmHelper ver 4.50beta
By JerichoSteele
Plugin Changes:
Harvest Time Tool, Auto Open Store, Delete Tool, Stock Take Sale, Storage Cellar:
Added support for the Mistletoe Lane farm.
Auto Open Store:
Bug fix – Use of flower food to feed a mystery bulb would incorrectly be used with bulb animals (County Fair) causing the animals to be put in the inventory cellar.
DOWNLOAD FROM
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Mirror
31.10.2012 FarmHelper ver 4.49beta
By JerichoSteele
Added support for the Sunflower Meadows farm.
Plugin Changes:
Harvest Time Tool, Auto Open Store, Delete Tool, Stock Take Sale, Storage Cellar:
Added support for the Sunflower Meadows farm.
Auto Open Store:
Refactored code regarding the acceptance or rejection of neighbour activities on your farm for easier inclusion of newer options as they become available.
Neighbour Helper:
Moved the list of buildings to visit on your neighbour’s farm into it’s own separate section.
Refactored code regarding the visitation of buildings on your neighbour’s farm for easier inclusion of newer options as they become available.
*** PLEASE NOTE *** Due to the changes made to the Auto Open Store and Neighbour Helper plugins, options will need to be reset and saved for the affected sections mentioned above. My apologies for the inconvenience but it couldn’t be avoided.
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Mirror
15.10.2012 FarmHelper ver 4.48beta
By JerichoSteele
Bug fix – Settings not being updated when the configuration for a different farm are loaded.
Bug fix – Plowing and seeding would not work properly on Hawaiian Paradise and Jade Falls due to the incorrect farm sized used to determine terrain type of plot.
Bug fix – Harvesting of stage one buildables which are not harvestable until stage two, would cause subsequent harvests to fail.
Plugin Changes:
Various:
Bug fix – Incorrect references to the data for the current farm.
Auto Open Store:
1. Added option to accept/reject visits to the Witchin’ Cauldron.
DOWNLOAD FROM
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Mirror
12.10.2012 FarmHelper ver 4.47beta
By JerichoSteele
Added code to retrieve the sequence id from the page as saved by the new FVBot.exe (when released), otherwise passes a sequence id of 0.
Bug fix – Use of a fertilise all when there are no unfertilised plots causes an unhandled error and causes any subsequent harvesting for that farm to not work.
Bug fix – Some images were not being saved in the image hash table file and would be listed at the end of each run as having no hash value that could be found.
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Mirror
6.10.2012 FarmHelper ver 4.46beta
By JerichoSteele
Added function to return the sequence id that was known at the time of the current botClass version being released.
Bug fix – Bot will not harvest anything because the location of the farm objects has changed.
Bug fix – Bot would repeatedly reload because it was not retrieving farm data correctly.
Bug fix – All support files would be downloaded again if one fails to download.
Bug fix – Choosing inclusive persistent list would not persist the crops that you do not want harvested.
Plugin Changes:
Neighbour Helper:
Bug fix – After running the Neighbour Helper plugin, the last farm visited was held as the current farm (eg, if your neighbour is currently at Jade Falls and you are on Farmville Home, the bot would think that you were at Jade Falls).
Market Report:
Bug fix – Image for showing if Haunted Hallow was a pre requisite was missing.
1. Added image for showing which spook level is required for a Haunted Hollow crop.
2. Changed image for showing which zen level is required for a Jade Falls crop.
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Mirror
18.09.2012 FarmHelper ver 4.45beta
By JerichoSteele
Added option to allow the type of list persistence to be selected when choosing which crops to harvest. Inclusive will automatically add crops planted after the last save of the Harvester settings to the list to allow them to be harvested. Exclusive (default) will ignore any new crops planted and will only harvest the selected crops.
Added preliminary support for the new Haunted Hollow farm.
Bug fix – worldScore.xml is currently not available for download.
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06.09.2012 FarmHelper ver 4.44beta
By JerichoSteele
Added option to set the width of display for some plugins (Horizontal Resolution). 0 = default, less than 0 = resizes with window size, more than 0 = sets width.
Plugin Changes:
Delete Tool, Gift Box Seller, Market Report Tool, Harvest Time Tool, Stock Take Sale, Storage Cellar:
1. Added support to use the Horizontal Resolution setting.
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15.06.2012 FarmHelper ver 4.43beta
By JerichoSteele
1. Bug fix – Water and Terrace vehicles are not available for Jade Falls. Code added to force the bot to h/p/s without a vehicle.
2. Bug fix – Incorrect vehicles selected when h/p/s/c while using the vehicle exploit for Jade Farm
Plugin Changes:
Auto Open Store:
1. Added options to filter by price which crafted goods to buy.
Custom Wait Tool:
1. Added themes based on the Jade Falls farm.
Market Report:
1. Added display of crops dependent on Gopher Garden rewards (I wouldn’t know though, I’m still waiting to get my Gopher Garden. Not that that has stopped me from using the crops… lol)
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25.05.2012 FarmHelper ver 4.42beta
By JerichoSteele
1. Bug fix – Lighthouse Cove only seeds were not being displayed in the seed lists.
Plugin Changes:
Neighbour Helper
1. Added option to visit neighbours Beach Resort.
AutoOpenStore
1. Added options to accept/reject visits from neighbours to your Beach Resort.
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03.05.2012 FarmHelper ver 4.41beta
By JerichoSteele
1. Added option in settings to ‘Limit Lists To Licensed Crops’. Having this checked will make the crop selection lists limited to only the crops that you have a license to plant. The only exception at the moment are crops that require a license but their limited run have been specified in the data collected from the Zynga support files.
2. Added option in settings to ‘Log Only Selected Farms’. Having this checked will force the bot to only log information from farms that you have selected in the settings to process. This speeds up the bot a little bit because it doesn’t need to load the other farms.
3. Bug fix – Zynga introduced a bug which caused the collection of friendly names to fail.
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26.03.2012 FarmHelper ver 4.40beta
By JerichoSteele
1. Bug fix – Baby Animals were incorrectly being included in the total number of animals on a farm.
Neighbor Helper
1. Bug fix – Neighbour Action Limits were not being referenced correctly.
2. Bug fix – Harvesting of neighbours trees had a syntax error (thanks wildatlarge)
3. Throw Snowballs option removed.
4. Visit Candy Castle option added.
Auto Open Store
1. Added options to accept/reject visitation to the Candy Castle.
2. Added options to store Mastery Signs to Animal Mastery Billboard and Recipe Mastery Billboard.
3. Added option to store Baby Bunnies in the Baby Bunny Hutch.
4. Added option to store Ocean Animals in the Ocean Animal Pen.
5. Added option to store Ice Cream in Easter Sundae (for when it is released).
Last edited by JerichoSteele on Sun Mar 25, 2012 12:55 pm, edited 104 times in total.
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20.03.2012 FarmHelper ver 4.39beta
By JerichoSteele
1. Bug fix – Move function was using wrong data types when sending the function call to the Zynga server.
2. Bug fix – Default settings were missing from the Out Of Box Experience regarding the logging of farm info and the creation of the farm info html file.
3. Bug fix – Mystery Seedlings obtained from the News Feed no longer contain data regarding what they will become. These will displayed as just Mystery Seedlings.
Plugin Changes:
HarvestByCropName, Tractor Tool, Co Op Farming
1. Bug fix(es) – Plugins are now Hawaiian Paradise farm compliant.
Super Sort
1. Stacking is no longer available. Zynga have patched their code and now the Move function won’t allow objects to move to areas where object already exist.
Edit: Forgot to add that some bug fixes were made to the code to make use of Combine.
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15.03.2012 FarmHelper ver 4.38beta
By JerichoSteele
1. Bug fix – Seeding using the old style was not working for farms other than Hawaiian Paradise.
2. Bug fix – Zynga server function calls use a new configuration for the header.
3. Any that display icons were updated to use the new information to be able to download any icons not already downloaded.
Seeder
1. Bug fix – When more than one crop is specified to seed using the seeder plugin, the first crop is used but the other crops are removed.
2. Bug fix – When more than one terrain needed to be plowed, only the first type was plowed and the other ignored.
3. Bug fix – Calculation of amount of plots to plow when only plowing fallow plots when required was not taking into account the terrain the crops needed to be sown.
Harvest Time Tool
1. Bug fix – Crops were not being displayed due to the new structure that crop details are stored in the farmInfo.jsn file.
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13.03.2012 FarmHelper ver 4.37beta
By JerichoSteele
1. Bug fix – Previous URL to download the Farmville swf file was no longer valid. Admin devised a new way to obtain the swf file.
2. Added development plugins, downloadFVImages and reCreateHashTable.
downloadFVImages – Downloads all the images that are stored in the image hash table.
reCreateHashTable – Rebuilds the image hash table file from existing data without having to do a run.
Plugin changes:
Harvester
1. Added options for use with the new Hawaiian Paradise farm.
Seeder
1. Added options for use with the new Hawaiian Paradise farm.
Auto Open Store
1. Added option to store Lucky Rainbow parts in the Lucky Rainbow (St. Patrick’s Day Basket 2012).
Harvest Time Tool, Market Report Tool, Stock Take Sale, Storage Cellar
1. Replaced icons used to denote farm with icons based on the in game travel menu.
Edit: Forgot to mention…
Market Report Tool
2. Added dates in the Pre Req column for crops that are limited time so that we can see when they will no longer available.
Neighbour Helper
1. Remove a few options because they no longer work or the items being visited no longer return anything.
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20.02.2012 FarmHelper ver 4.36beta
By JerichoSteele
1. Bug fix: Users leaving the Log Farm Info and Save Farm Info check boxes unchecked when saving the settings for the first time after a new install or update.
2. New option added – One harvester to rule them all – Allows the user to apply the harvester plugin settings to the “old style” harvesting.
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19.02.2012 FarmHelper ver 4.35beta
By JerichoSteele
1. Bug fix: Users leaving the Bot Speed option blank when saving the settings.
2. Bug fix: FarmInfoOverLoad.php scripts were still present in the inclusion folders.
3. Added code to generate a JSON file for future use of displaying Crafting Masteries in the Farm Information page.
Plugin changes:
Seeder
1. Added new option called Plow Fallow Plots. It is turned on by default if no setting has been saved. If settings for Seeder have been saved and Plow Fallow Plots is turned off, the Seeder will plow plots only when seeding is required and fallow plots are available.
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17.02.2012 FarmHelper ver 4.34beta
By JerichoSteele
1. Bug fix: Code was not updated to use the new referencing format for item codes when determining which bushel to use when harvesting crops.
2. Re-organised the Options (Settings) page so that the related settings are grouped together and added tooltips for clarification about what the setting does.
3. Deleted the farmInfoOverLoad.php scripts from the inclusion folders and moved the code into the parser.php script.
4. Added 4 new settings to the Options page to control when the farm information is collected and when the farm information page is generated.
5. Added a setting to allow the size of the array sent when making server function calls to be altered. The default is 8 and as far as I’m aware, anything higher doesn’t work.
The setting is called Bot Speed.
6. Added 2 new plugins.
reDoFarmInfo: Regenerates the farm information page without having to do a dry run of FarmHelper.
farmInfoSettings: Allows the user to choose what information is displayed by the farm information page.
Plugin Changes:
Farm Info Over Load
1. Added totals for container objects.
2. Moved Market Stall and Craft Silo contents into its own section instead of displaying the same list on all farms with a marketstall.
3. Items bought with farm cash are displayed as their friendly name with a dollar sign in brackets.
4. Gift Box, Inventory and Market Stall contents are now divided by type.
Custom Wait Tool (Theme)
1. Removed border from HTML controls so that they all look consistent with each other.
2. Removed theme colours from HTML controls with a scrollbar.
Auto Open Store
1. Added option to store baby animals in animal playpen.
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06.02.2012 FarmHelper ver 4.33beta
By JerichoSteele
1. Bug fix: Commented code was not uncommented and causes animals not to be harvested.
2. Revision of the farm information code.
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29.01.2012 FarmHelper ver 4.32beta
Many updates by JerichoSteele
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24.12.2011 FarmHelper ver 4.31beta
1) JS updates
2) Brogan update SuperSort
3) I tried fix msg from swfdump.exe
4) New option – autostart (bot will auto run work)
5) Removed option “Change language”
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28.11.2011 FarmHelper ver 4.30beta
Many updates by JerichoSteele
1) BotClass updated by JerichoSteele
2) Auto Open Store updated by JerichoSteele
3) New option – auto start game in game tab after bot finish work
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10.10.2011 FarmHelper ver 4.29beta
Many updates by JerichoSteele
1) updated HarvestTimeTool
2) updated BotClass
3) updated NeighborHelperTurbo
4) updated AutoOpenStore
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23.09.2011 FarmHelper ver 4.28beta
1) Many updates by JerichoSteele
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16.09.2011 FarmHelper ver 4.27beta
1) Many updates by JerichoSteele
2) Choose farm option – save what value has been selected
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27.08.2011 FarmHelper ver 4.262beta
Many updates by JerichoSteele
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26.07.2011 FarmHelper ver 4.25beta
1) New option “Choose farm”
it’s only option, later we will change all plugins for support second farm
For developers: to know which farm is currently active use global variable “$currentFarm”
2) Updated settings plugin, now you can run it by button “Options”
you can disable\enable and sort plugins and many other things
3) FarmHelper will memory window size and position
4) Added new plugin engine….
5) plugin_settings bug fixed
By JerichoSteele:
1) Co Op Farming v1.12.0.3(v1.4.6.5)
2) Farm Info Over Load (FV Info Themed) v1.1.9.5 24th Jul 2011
3) Tractor Tool v2.0.0.3 23rd Jul 2011
4) Neighbor Helper Turbo v3.4.13.16 23rd Jul 2011
5) Market Report Tool v1.7.8.2 23rd Jul 2011
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18.07.2011 FarmHelper ver 4.24beta
1) Many updates by JerichoSteele
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12.07.2011 FarmHelper ver 4.23beta
Special thanks to mmt, Brogan, poli4 and JerichoSteele
1) Updated php version (bot will work much faster)
2) Temprorary removed support for English farm
3) BotClass.php updated by JerichoSteele
4) Farm Info Over Load updated by JerichoSteele
5) Custom Wait Tool updated by JerichoSteele
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27.05.2011 FarmHelper ver 4.22beta
1) Delete tool updated by RgnTr
2) farmInfoOverLoadClass.php updated by RgnTr
3) New plugin ErElBot_HPS (Harvest-Plow-Seed Both Farm) by RgnTr
4) New plugin Change World by RgnTr
5) Auto Open Store updated by poli4
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21.04.2011 FarmHelper ver 4.21beta
1) “global $NeedReload;” bug fixed by RgnTr
2) Delete tool updated by RgnTr
3) “SaveFarmItems” function patched by RgnTr
4) “FarmInfo2Html” function patched by RgnTr
5) “GetFullFarmInfo” function patched by RgnTr
6) many other patches by RgnTr
7) Old style harvest and seed will On by default
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16.04.2011 FarmHelper ver 4.20beta
1) AutoOpenStore updated by JerichoSteele
2) New plugin EnglishHPS (Harvest-Plow-Seed) by RgnTr
3) NeighborHelperTurbo updated by JerichoSteele
4) New plugin SuperPlowEnglish by RgnTr
5) FarmInfo updated by RgnTr
6) Extra reload configuration excluded
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10.04.2011 FarmHelper ver 4.19beta
1) Some bugs with Exclude list in plugin Harvester were fixed
2) Temprorary removed EnglishFarm plugins
3) Some bugs with seed fixed
3) You can return old style Seed and Harvest by using plugin Settings
4) Updated “Harvest Crop By Name” by RgnTr
5) Farm Info Over Load (FV Info Themed) updated by JerichoSteele
6) Updated “Super Sort Plots” by RgnTr
++++++minor update
1) bug with current version fixed
2) timezone bug fixed
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07.04.2011 FarmHelper ver 4.17beta
1) Default farm bug fixed
2) FarmInfo bug fixed
3) Some “crops” bugs fixed
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06.04.2011 FarmHelper ver 4.16beta
1) Many updates by JerichoSteele
2) Some bugs with Seed and Harvest were fixed
2) New plugins for English farm: EnglishFarm_Harvester and EnglishFarm_Seeder
3) New plugins: Seeder and Harvester, now you should use it to seed and harvest
4) Seed and Harbest option removed from FarmHelper UI
5) New “plugin engine”, now it’s more powerfull and easy to understand (old engine work too, if you will develop new plugin with new engine you should change newStylePlugins.txt and Parser.php)
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04.04.2011 FarmHelper ver 4.15beta
1) Zynga changes fixed by JerichoSteele
2) Many other updates by JerichoSteele
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FarmHelper ver 4.14beta
1) Many updates by JerichoSteele
2) Plugins list refresh just press “F5″
3) Added settings plugin with timezone option
4) “Jalapenos” bug fixed in BotClass
5) Added new tabs “FORUM, FIND NEIGHBORS”
6) New plugin HarvestCropByName by RgnTr
7) Added “Active Positions” to BotClass by RgnTr
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FarmHelper ver 4.13beta
1) Many updates by JerichoSteele
2) New plugin RebootBot by JerichoSteele
( if the bot doesn’t pick up that you have changed accounts, run this plugin to get to reset and start using the farm you are logged in)
3) Super Sort Plots by RgnTr
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FarmHelper ver 4.12beta
1) for play manually no need press “Disable bot”, just use GAME tab
2) “token error” and “new game release” bugs fixed
3) plugins loaded in main window
4) game info did not refresh correctly, now this bug is fixed
FarmHelper ver 4.11beta
1) Bot will not load game page every cycle, so it will use less memory, traffic and work much faster
2) Bot get new interface
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FarmHelper ver 4.001beta
1) Many updates by JerichoSteele
2) Autorun javascript files removed
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FarmHelper ver 4.00beta
1) Many updates by JerichoSteele
2) New plugin Sell-a-Lot by Hojo
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FarmHelper ver 3.39beta
By JerichoSteele
1. Added Leprechaun Cottage to list of harvestable buildings
2. Altered functionality for the downloading of Farmville files due to changes by Zynga
3. Bug fix – assethash.swf has changed and does not hold the image hash data at the moment
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FarmHelper ver 3.38beta
1. Many changes By JerichoSteele
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FarmHelper ver 3.37beta
1. Many changes By JerichoSteele
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FarmHelper ver 3.36beta
1. Many changes By JerichoSteele
2. Updated BotClass By Awan Afuqya
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FarmHelper ver 3.34beta
By JerichoSteele
1. Updated hash number for downloading some of the Farmville files
2. Updated AutoOpenStore v1.0.8.2
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FarmHelper ver 3.33beta
By JerichoSteele
1) Updated BotClass
2) Updated NeighborHelper
3) New plugin Auto Open Store
4) Updated ExchangeTool2
5) Updated MarketReportTool
6) Updated BuyTool
7) Updated CoopFarming
8) Updated HarvestTimeMod by peteluv13
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FarmHelper ver 3.32beta
1) TractorTool.php updated by JerichoSteele
2) CoopFarming.php updated by JerichoSteele
3) NeighborHelper updated by JerichoSteele
4) Farm Info Over Load updated by JerichoSteele
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FarmHelper ver 3.31beta
1) HarvestTimeMod updated by peteluv13
2) Farm Info Over Load updated by JerichoSteele
3) Neighbor Helper updated by JerichoSteele
4) BotClass updated by JerichoSteele
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FarmHelper ver 3.29beta
1) Bug with loading farm fixed
2) AMF error fixed
special thanks to: Matteee, Filipsworks, Katty Chula, Maire Lumiste
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FarmHelper ver 3.27beta
1) JerichoSteele release ;)
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FarmHelper ver 3.25beta
1) SuperPlow and RecoveryTool return :)
2) Added TractorTool by JerichoSteele
3) ExchangeTool2.php updated by JerichoSteele
4) NeighborHelper updated by JerichoSteele
5) CustomWait tool updated
6) Added harvest the Halloween houses by eeaquino
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FarmHelper ver 3.24beta
1)NeighborTool bug fixed
2)HarvestTime tool updated by JerichoSteele
3)SellTool updated by JerichoSteele
4)DeletelTool updated by JerichoSteele
5)Zynga changes fixed by JerichoSteele
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FarmHelper ver 3.23beta
1)ExchangeTool2 updated by JerichoSteele
2)Autodownload xml files bug fixed
3)Seed bug fixed
4)MarketReportTool bug fixed
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FarmHelper ver 3.22beta
1)Friendly crops list
2)Harvest neighbors in NeighborHelper!!!!!!!
3)MailMan plugin removed
4)ExchabgeTool2 by JerichoSteele
5)CoopFarming by JerichoSteele
6)HarvestTime updated by peteluv13
7)Seed bug fixed
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FarmHelper ver 3.1beta
1) Too many changes
Important: Delete c:\FarmHelper directory before installing new version
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FarmHelper ver 3.0beta
1) AutoEggOpener.php update
2) “Farm Info Over Load” updated
3) Exchange Tool 2 updated
4) Auto Download of Farmville XML updated
5) CustomWaitTool updated
6) AutoEggOpener.php updated
7) farmInfoOverLoad updated
8) GetLocaleXml.php removed
9) GetLocaleXml_V2_Tool.php removed
10) Zynga chages fixed
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FarmHelper ver 2.991beta
1) AutoEggOpener.php by deng4 added
2) Added autodownloading xml files
StorageConfig.xml, gameSettings.xml, items.xml, flashLocaleXml.xml, crafting.xml
3) Empty crops list bug fixed
4) TractorTool.php removed
5) Harvest, Plow and Seed speed*8
Thanks to: Micromutt, senyorito
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FarmHelper ver 2.99beta
1) Zynga fixed speed exploite :(
2) ExchangeTool2.php NEED UPDATE by JerichoSteele
3) MarketReportTool added by JerichoSteele
4) FarmInfo updated by JerichoSteele
5) AutoDownloadXml added by JerichoSteele
6) CoOpFarming updated
7) HarvestTime updated
8) PlowToolByi2chardt removed
9) GetXml.php removed
10) Getxml_V2_Tool.php removed
11) Multi-SellTool(not work).php removed
12) OutSideFIX.php removed
13) RecoveryTool.php removed
14) BuyTool.php removed
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FarmHelper ver 2.981beta
All updates by JerichoSteele :)
1) ExchangeTool2 updated
2) BuyTool updated
3) NeighborsTool updated
4) HarvestTimeTool.v1.2 updated
5) TractorTool updated
6) SellTool
7) DeleteTool
8) CoopFarming
9) Added “RUN NOW” button to many plugins
10) Added “Update crops” button by Admin
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FarmHelper ver 2.971beta
1) some new API
2) afterbotinit-php directory
3) HarvestTimeTool added
4) Remember crop name bug fixed
5) You can update your gameSettings.xml by RUN NOW one time,
then Options->XML->Download
6) Temprorary removed all plugins which help
download XMl file
7) XML bug fixed
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FarmHelper ver 2.96beta
1) CustomWaitTool by JerichoSteele
2) Themed Plugins by JerichoSteele
3) Farm Info Over Load (Farm Info Themed) v0.5 by JerichoSteele
(The only prerequisite it requires is the timezone.txt to be set, either by hand or by using the Harvest Time Tool by i2ichardt.)
4) Updated Exchange Tool Mod v2.6 (Updated 27th June 2010) by JerichoSteele
5) error “NeighborsTool.php on line 147″ fixed
6) “language choice” removed, but you can change FarmHelper language from options
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FarmHelper ver 2.93beta
1) Neighborfertilizer plugin updated by i2ichardt
2) Custom Wait Tool by JerichoSteele
3) ExchangeTool2 updated by JerichoSteele
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FarmHelper ver 2.92beta
1) Some api bugs fixed
2) HarvestTime plugin updated by i2ichardt
3) ExchangeTool – many changes,
i hope error “Server sequence was reset” – fixed
4) New Refresh button – click it if after “RUN NOW” you see blank page too long time
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FarmHelper ver 2.91beta
1) PlowMany bug fixed
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FarmHelper ver 2.9beta
1) Zynga protokol changes fixed
2) Source code many changes
3) To get new gameSettings.xml you now only need Options->XML->Download (there were little bug before :) )
4) Buy tool – item list sort
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FarmHelper ver 2.8beta
1) Added severals api functions (see FVBot_api.php)
Example how to use api (see UseApiPluginExaple.php)
2) Added option ‘Use or not Mac theme’
3) All php files that are into autostart-php directory will execute before bot begin work, and all php files that are into startafterbot-php directory will execute after bot work
4) All JavaScript file in autostart-js directory now will execute after FarmVille page will loaded, you can use it for example hide FaceBook adv or other :)
5) For developers – now you can load plugins in main bot window
6) You can hide all adv on facebook page in bot just copy hideall.js to autostart-js directory
7) Updated NeighborFertilize by i2ichardt
8) Exchange tool by JerichoSteele
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FarmHelper ver 2.7beta
1) Updated HarvestTime by i2ichardt
2) Plugin: Exchange Tool (edit by i2ichardt)
3) New plugin MailMan by i2ichardt
4) Updated Neighborfertilizer by i2ichardt
5) Zynga changes fixed by i2ichardt
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FarmHelper ver 2.6beta
1) Zynga changes fixed
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FarmHelper ver 2.5beta
1) Updated Neighbor Fertilizer by i2ichardt
2) Updated HarvestTime by i2ichardt
3) Zynga changes fixed by i2ichardt
4) gameSettings.xml updated
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FarmHelper ver 2.3beta
1) added harvest time plugin by i2ichardt
2) added some api functions
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FarmHelper ver 2.2beta
1) PlowTool bug fixed by i2ichardt
2) New plugin SpecificNeighborsTool created by i2ichardt
3) New plugin Multi-SellTool created by i2ichardt
4) New plugin CoopFarming created by i2ichardt
5) New plugin Neighborlink created by i2ichardt
6) Support several new languages
7) gameSettings.xml updated
8) in “Options->XML->UpdateXML” you can automatically update your gameSettings.xml
9) Zynga protocol changes fixed
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FarmHelper ver 2.1beta
1) Different language support added
if you will translate FH please send all files to fvhelper@gmail.com
2) Exchange tool now can delete all plots that are on her way, and it will automatically restart if get error
3) ExpImport tool – it will continue if get error during import process
4) ‘loop’ possibility added in Neighbor tool, it is too more stable now
5) several “Access Violation” errors fixed
6) Settings can be saved
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FarmHelper ver 2.0beta
1) ExportImport tool added
2) SuperPlow tool deleted :(
3) Plow over exists function deleted :(
4) gameSettings.xml updated
5) PlowTool: some bugs fixed and added Decoration to Buy list
6) Exchange tool not using super plow more
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FarmHelper ver 1.9beta
1) Exchange tool bug fixed
2) Objects count in game info
3) Some bugs in PlowTool fixed
4) Division by zero error fixed
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FarmHelper ver 1.8beta
1) “Division by 0″ error fixed
2) You can choose install drive
3) Bug with Fertilize fixed
4) “The state does not match” error fixed
5) “Could not instantiate client SavedObject” error fixed
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